πͺ Bayesian Circus: Iterative Guessing Challenge π²
Can You Infer the True Population from Limited Data?
Welcome to Bayesian Circus, where your job is to estimate the true distribution of colors in two mystery jars (Jar A & Jar B) using probability, logic, and strategic guessing.
This game follows a strict time limit per round, and you will track not just your best estimate, but also a confidence interval (+/- range) for each color.
Your goal is to refine your estimates as accurately as possible while avoiding overcorrection.
π Points are awarded based on accuracy and how well you adjust over time.
π Game Objective
Your goal is to estimate the percentage of each color in Jars A & B by progressively updating your guesses as sample data is revealed.
- Each round, a new sample jar and associated counts will be revealed to all participants.
- You must update your probability estimates for both Jars A & B within a strict time limit.
- You must also provide a confidence interval (+/- range) to show how certain you are about each estimate.
- Overcorrecting by more than the allowed percentage results in a penalty.
π§ Think carefully! Each sample gives you a better picture of the whole, but you never get to see the entire population! Your job is to make smart, measured updates as you receive more information.
π How Confidence Intervals Work
For each color estimate, you must include a confidence intervalβa range that reflects how sure you are about your estimate.
- A wide range (e.g., 30% Β±15%) means you are unsure and allowing for more error.
- A small range (e.g., 30% Β±3%) means you are confident in your estimate.
- As you get more data, your confidence interval should narrow!
π Game Rules & Step-by-Step Guide
πΉ Step 1: Initial Guess (Prior Belief - No Data Yet)
- You will receive a Guessing Sheet listing Jar A and Jar B.
- Without any data, you must estimate the percentage of each color in both jars.
- You must also provide a confidence interval (+/- range) for each color, representing your uncertainty.
- Example Guesses:
- Jar A Guess: 30% Green (Β±10%), 25% Red (Β±5%), 15% Yellow (Β±15%)β¦
- Jar B Guess: 40% Yellow (Β±10%), 20% Red (Β±8%), 15% Green (Β±12%)β¦
- Example Guesses:
- You have 2 minutes to submit your guesses before the round closes.
πΉ Step 2: Small Sample (First Data Revealed)
- A pre-filled small sample is revealed for Jar A and Jar B.
- The exact counts for each color in the sample will be displayed for all participants.
- You must now revise your estimates for Jar A and Jar B based on the new data.
- Again, provide an updated confidence interval for each color.
- You have 2 minutes to submit your updated guesses.
πΉ Step 3: Additional Small Sample
- A second small sample is revealed for each jar.
- The exact counts for each color in the sample will be displayed for all participants.
- You update your estimates and confidence intervals based on this second sample.
- Overcorrection penalty applies:
- If your new estimate changes by more than 20% from the previous round, a penalty will be applied unless your final estimate is the closest to the true answer.
- You have 2 minutes to submit your updated guesses.
πΉ Step 4: Medium Sample
- A medium sample is revealed from each jar.
- Participants update their guesses again, refining both their estimates and confidence intervals.
- Overcorrection penalties still apply if estimates swing too much, but now the limit is 10%.
- You have 2 minutes to submit your updated guesses.
πΉ Step 5: Larger Data Release
- Three more medium sample jars are revealed for each population.
- Participants must now refine their guesses and narrow their confidence intervals as the data becomes clearer.
- Penalty for overcorrection still applies, and is now set at 5%
- 3 minutes are given for updates before the round closes.
πΉ Step 6: Final Round
- A large final sample is revealed for each population.
- Participants submit their final estimates and confidence intervals.
- Final scores are calculated.
π¨ Overcorrection Penalty System
πΊ If you change your estimate by more than the allowed percentage, you will receive a penalty unless your final guess is within 2% of the true proportion.
- Rounds 1-3: Max correction = 20%
- Round 4: Max correction = 10%
- Round 5: Max correction = 5%
This penalty encourages small, logical updates instead of wild swings!
π‘ Strategy Tips for Participants
βοΈ Avoid overcorrection! Bayesian updating is about small, rational adjustments.
βοΈ Confidence intervals matter! If youβre consistently narrowing your range, youβre improving.
βοΈ Pay attention to stabilization! If a colorβs proportion isnβt changing much, itβs likely close to correct.
βοΈ Use the medium and large samples wisely! They provide stronger data for accurate guessing.
π Game Flow
| Round | Action | Time Limit | Penalty for Overcorrection? |
|---|---|---|---|
| 1 | Initial Blind Guess | 2 min | β No |
| 2 | Reveal Small Sample | 2 min | β 20% |
| 3 | Reveal Another Small Sample | 2 min | β 20% |
| 4 | Reveal Medium Sample | 2 min | β 10% |
| 5 | Reveal Three More Medium Samples | 3 min | β 5% |
| 6 | Reveal Final Large Sample | 3 min | β No |
| 7 | Final Scoring & Leaderboard | - | - |
π Final Notes
π Will your estimates converge on the truth, or will overcorrection lead you astray?
π― Think carefully, update wisely, and trust the data!
π― Bayesian Circus: Scoring Guide π
π’ Scoring Formula
For each color in each round, your score is calculated as:
\[\text{Score} = \text{Base Points} \times \min\left(10, \frac{10}{\text{Confidence Interval Width}}\right)\]Key Rules
βοΈ If the true value is inside your confidence interval, you earn points.
βοΈ If the true value is NOT inside your confidence interval, you score 0 points for that color in that round.
βοΈ Narrower confidence intervals earn higher scores!
βοΈ A maximum multiplier of 10 applies to prevent extreme scores.
βοΈ A minimum multiplier of 1 applies to prevent extreme scores.
π Base Points Per Round
Each round, Base Points increase because later rounds have more data available.
| Round | Base Points (per color) | Max Possible Points per Color |
|---|---|---|
| 1 | 10 | 100 |
| 2 | 20 | 200 |
| 3 | 30 | 300 |
| 4 | 50 | 500 |
| 5 | 75 | 750 |
| 6 | 100 | 1000 |
π Confidence Interval Multiplier
Your confidence interval size affects your multiplier.
\[\text{Multiplier} = \min\left(10, \frac{10}{\text{Confidence Interval Width}}\right)\]- Smaller confidence intervals = higher scores!
- If the interval is too wide, you score fewer points.
- If the interval is too narrow and excludes the true value, you get 0 points.
- Confidence interval widths must be in whole numbers (e.g., Β±0.5, Β±1, Β±1.5, etc.).
Example Multipliers
| Confidence Interval Width | Multiplier (10 / Width) | Applied Multiplier |
|---|---|---|
| 1.0% | 10 / 1 = 10 | 10 (max) |
| 2.0% | 10 / 2 = 5 | 5 |
| 5.0% | 10 / 5 = 2 | 2 |
| 10.0% | 10 / 10 = 1 | 1 |
| 20.0% | 10 / 20 = 0.5 | 1 (min) |
π Example Scoring Calculation
Example for One Color (e.g., Green in Jar A)
| Round | Base Points | Participantβs Confidence Interval | Width | Multiplier (10 / Width, max 10) | Score Earned |
|---|---|---|---|---|---|
| 1 | 10 | 10% - 50% | 40% | 1 (Min Multiplier) | 10 pts |
| 2 | 20 | 30% - 50% | 20% | 1 (Min Multiplier) | 20 pts |
| 3 | 30 | 35% - 45% | 10% | 1 (Min Multiplier) | 30 pts |
| 4 | 50 | 42% - 46% | 4% | 2.5 (10/4) | 125 pts |
| 5 | 75 | 43% - 45% | 2% | 5 (10/2) | 375 pts |
| 6 | 100 | 44% - 45% | 1% | 10 (Max) | 1000 pts |
π Total Points for Green in Jar A: 1560 pts
π‘ Key Takeaways
βοΈ If the true percentage is inside your confidence interval, you earn points.
βοΈ If the true percentage is outside your confidence interval, you score 0.
βοΈ Smaller confidence intervals mean bigger scores!
βοΈ Wider confidence intervals ensure safety but earn fewer points.
βοΈ The later rounds are worth the most points!
π¨ Overcorrection Penalty
πΊ If you change your estimate by more than the allowed percentage, you lose 10% of the points for that round unless your guess for that round is within 2% of the true proportion.
| Round | Max Correction Allowed |
|---|---|
| 1-3 | 20% |
| 4 | 10% |
| 5 | 5% |
| 6 | No limit |
This discourages extreme jumps while still allowing necessary corrections as new data emerges.
π Game Flow
| Round | Action | Time Limit | Penalty for Overcorrection? |
|---|---|---|---|
| 1 | Initial Blind Guess | 2 min | β No |
| 2 | Reveal Small Sample | 2 min | β 20% |
| 3 | Reveal Another Small Sample | 2 min | β 20% |
| 4 | Reveal Medium Sample | 2 min | β 10% |
| 5 | Reveal Three More Medium Samples | 3 min | β 5% |
| 6 | Reveal Final Large Sample | 3 min | β No |
| 7 | Final Scoring & Leaderboard | - | - |
π How the Winner is Determined
π The participant with the highest total score across all 7 colors in both jars at the end of the game wins!
If two participants tie, the tiebreaker is:
- Who had the lowest average confidence interval width across all rounds.
- If still tied, who had the highest single-color score in any round.
π Final Summary
β
All 7 colors are scored separately.
β
Final score = sum of all color scores across all rounds.
β
Smaller confidence intervals = higher score.
β
Too wide an interval? You get fewer points. Too narrow? Risk getting 0.
β
The later rounds are worth the most points.
β
Overcorrection penalties apply to encourage rational updates.
π― Play smart, update wisely, and may the best Bayesian win! π